Vylja's Cloud Walk
(Alteration)(Elemental (Air), Weather)

Range:  0
Components:  V, S, M
Duration:  1 hour per level
Casting Time:  9
Area of Effect:  One creature touched per 3 levels
Saving Throw:  None

After casting this spell the priest can enable 1 creature for every 3 levels he has attained to walk on clouds, thick fog, dense smoke and the like (if it is visible, it can be walked upon) for 1 hour per level he has. The creatures can jump on the cloud, dig into it, and even cut pieces from it.
Cloud walk however does not grant the creatures the capacity to get on the cloud: if it is high in the air, they will have to use other magic (fly, air walk, etc.) to reach it; if it is rolling along the surface of the earth, they can try to climb it. The cloud will always continue moving in the direction it was already going unless other magic (control winds, for example) is used. Should the cloud begin to dissipate, the affected creatures will hear creaking noises from underneath, so that they can start thinking about getting off the cloud.
The spell can be used to carry creatures into safety, as a cheap means of transport (just hop onto a fast-moving cloud that is going in the right direction), or as a way to approach an enemy base without being noticed.
The priest needs his holy symbol to cast this spell and a handful of water.

